Smeagol, Old Noser (0P18)
Eowyn, Lady of Rohan (0P17) | Back to Promotional Index |
Theoden, King of the Golden Hall (0P19) |
Smeagol, Old Noser (0P18) is a Gollum Companion from the Promotional set. Copies were distributed as a Retail Fellowship Incentive in February/March 2003.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Strategy[edit]
So, you've got this odd looking, strength 3 companion hanging around. What can you do with him? The key to using Old Noser isn't winning skirmishes with him. That's not going to happen, unless Frodo has Sting (Baggins Heirloom) and you are willing to exhaust him.
So, that said, what good is he? The double move. He can conceivably put up to four wounds on opposing minions, and that's before you have to decide. Combine that with Aragorn, Wingfoot, or Forests of Lothlorien and you can clear the board of the Cave Troll or the Witch King.
His ability is costly, however. Two exertions is a lot, especially as your other companions (that can fight) are getting banged up as well (because using his ability is not so necessary if you're constantly winning skirmishes, right?). There are a few options to get around this. One is to include extra copies to heal him. If you are going to do that, I recommend Be Back Soon instead, letting you "toss" Smeagol at a big minion, and him not dying. Then you can replay him the next turn, like a twisted unbound Hobbit.
There are a few other uses of Smeagol's special ability that are a bit more eccentric and combo related. The key is that he lets you place the cards beneath your deck in any order.
That's very useful for two cards in particular:
Beren and Luthien, which lets you make minions Strength -1 if there are Elf cards beneath your draw deck, and more importantly The Underdeeps of Moria. That lets you reveal the bottom card of your deck for three twilight, and if it's a Moria orc, put it in your hand. Swarming just got (a little) easier! >by Trek Barnes
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Sméagol, Slinker (5R29) | Ring-bound. To play, add a burden.
Skirmish: Add a burden to make Sméagol strength +2 and take no wounds. | |
Sméagol, Poor Creature (6C45) | Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1. | |
Sméagol, Always Helps (7R71) | Ring-bound. To play, add a burden.
Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion. | |
Sméagol, Hurried Guide (7C72) | Ring-bound. To play, add a burden.
Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled. | |
Sméagol, Slippery Sneak (8R27) | Ring-bound. To play, add a burden.
Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a minion from your discard pile into hand. | |
Sméagol, Bearer of Great Secrets (9R+30) | Ring-bound. To play, add a burden.
Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion. | |
Sméagol, Scout and Guide (11R51) | Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. | |
Sméagol, Simple Stoor (13U55) | Ring-bound. To play, add a burden.
For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a card from your draw deck and place it in your discard pile. | |
Sméagol, Wretched and Hungry (15R49) | Ring-bound. To play, add a burden.
Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. | |
Sméagol, Pitiable Guide (19P11) | Ring-bound.
To play, add a burden. Each time Sméagol wins a skirmish, you may shuffle up to 2 cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Sméagol strength +2. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card